AI Insights · Timothy · July 2025
Top Trivia Games Performance in Oceania, Q2 2025
Explore the performance of the top trivia games on a unified platform in Oceania during Q2 2025, as reported by Sensor Tower.
In the second quarter of 2025, the top trivia games in Oceania showed varied performance metrics on a unified platform, combining data from both iOS and Android. According to Sensor Tower, the following insights were observed.
Elevate - Brain Training Games saw a consistent weekly revenue, peaking at approximately $23.5K in late June. Weekly downloads fluctuated, with a high of around 6.3K in early May. The app maintained a strong user base, with active users reaching nearly 47.3K by the end of the quarter.
Kahoot! Play & Create Quizzes experienced an increase in weekly downloads, culminating in 6.3K by late June. Revenue showed a rise to about $5K in the same period, while active users varied, ending at approximately 18.7K.
GeoGuessr had a steady weekly revenue, reaching $3.9K at the quarter's end. Downloads remained stable, with a slight decline to 1.6K in June. Active users saw a gradual decrease, ending the quarter at around 6K.
Clever - Brain Training Games showed a downward trend in revenue, closing at $2.2K. Downloads were low, with a notable drop to about 460 by the end of June. Active users remained consistent, with slight fluctuations around 4.4K.
Millionaire Trivia: TV Game displayed variable revenue patterns, peaking at $2.9K in late May. Downloads saw an increase to 694 by the end of June. The app's active users fluctuated, ending the quarter at approximately 2.2K.
For more detailed insights and analysis, visit Sensor Tower's website.